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Old May 03, 2007, 08:09 AM // 08:09   #1
Forge Runner
 
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Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Default Gyala Hatchery HM

I need some advice on this one cos I just dont pull it off to kill the mobs in time in HM. Anyone did this one before? and if yes, how? I tried both the cheat way and the normal way, but especially the eles and monks are such asshats. It's the last one I need for my title, so I'm a bit desperate :P.
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Old May 03, 2007, 09:53 AM // 09:53   #2
Frost Gate Guardian
 
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Join Date: Jul 2006
Location: Moscow
Profession: W/
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Did it the "cheat way" in hard mode.
Carefull pulling is all you need to clear the path for the turtles clan. After going back and leading them, there will be only two assaults from Kurzick, just have someone putting canisters right next to the young turtles for great damage and knockdowns while otehr would kill the casters (monks, eles, mesmers) that dont get close to turtles

If i remember it right, we had 2 MMs, 1 SS, 1 warrior (me), 2 monks (Tahlkora and a human Monk) and 2 Splinter barragers
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Old May 03, 2007, 05:09 PM // 17:09   #3
Did I hear 7 heroes?
 
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Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Took the back route with hero/henchmen; minion master, defensive anthem paragon, and restoration/communing hero. Took the protector henchmen for a second copy of shield's up (was using my warrior who also had Watch Yourself @ 12 tactics), then the two monk henchmen and earth henchmen. I really didn't have a lot of offense, but it was enough to take down any drops that had a monk.

Once I killed one group of five warriors, it was enough to start making an army for the MM. From there, it was just a matter of taking the groups as I encountered them. Pre-casting all spirits on my ritualist (Life, Union, Shelter, Pain, Shadowsong), defensive anthem, ward against melee... takes a lot without the aid of turtles to take down the groups without deaths.
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